‘I find it easier to work on something when there is as little external expectation on me as possible.’įrameborder="0" allow="accelerometer autoplay clipboard-write encrypted-media gyroscope picture-in-picture" allowfullscreen> ‘I waited until pretty much the whole game was in place until I showed it to Devolver and asked them if they were interested in publishing the game, again mainly to relieve me of some pressure during development’ Agren said. So loose was the development process on Ripe for Revenge that Agren didn’t even think about releasing it as a commercial product until late in development, which helped him work on the project ‘in a healthy manner’. I tried to make the whole development cycle of the game as loose as possible, allowing myself to take all the breaks I needed – and I also tried to make the structure of the game in a way that it was easy for me to jump in and out of developing it without having to constantly think about the game, even when I was away from the computer.’ ‘Since I have a quite clear picture of what a My Friend Pedro game is, it felt like it could be quite straightforward to attempt to make a version for mobile. ‘I was curious about making something for mobile since it was something new to me and it felt like a platform where I could make something simpler and have it fit into the expectations of its ecosystem.’ My Friend Pedro: Ripe for Revenge. ‘As I realised this whole pandemic would take a while to pass, I also realised I needed something to keep me busy, but at the same time give space for me to recover from the burnout that followed the previous game,’ Agren said. While some people took up baking, knitting, and various other home-bound hobbies during the early stages of the pandemic, Agren took to working on what would become Ripe for Revenge. ‘Frankly, it’s been hard to get a measure on life past the release of the PC/console version of My Friend Pedro, since most of that time has been spent in lockdown, away from where life typically happens.’ ‘The past two years have been quite odd – both for me personally, and for humankind (with the pandemic and whatnot),’ Agren said over email. An automated gif generator is also available so you can share your clips on social media.Similar to everyone over the past couple of years, the pandemic has been a period of adjustment for Agren, who was only briefly unable to eat bananas without receiving strange looks in the shared office space before lockdowns became the norm. Make your aim steady and calm your nerves when the going gets tough with the game’s slow motion. Do be careful though as these are often fatal. Amp up the adrenalin with motorcycle chases and also slow down and put your brain cells to the test with the game’s physics-based puzzles. You don’t have to just run and gun all throughout the game. Bullets do ricochet so line one up good and an unsuspecting enemy will drop dead. Get to twist and turn while in mid-air and aim your gun on your enemies. Get to have a great level of control on your weapons as well as your body. Battles are surely violent and explosive. Offering an amazing sensational action sequence and get to use split aiming, slow motion as well as the over the top window breach. My Friend Pedro is an action video game that is developed by DeadToast Entertainment and published by Devolver Digital.Īll because of a banana, you have to kill anyone in your path.
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